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Move and Rotate

Moves and rotates the building elements.

Target

KeyTypeValueDescription
TARGETText<Object Group Name>The object group that should be transformed.
Leave empty to move whole model.

Move

KeyTypeValueDescription
MOVE_POINT3D PointAbsolute coordinates or translation delta depending on the selection for TYPE.For example: MOVE_POINT=10.0;0.0;20.0;mm

Rotate

KeyTypeValueDescription
PIVOT_POINT3D PointThe pivot point of the rotationFor example: PIVOT_POINT=10.0;0.0;20.0;mm
Leave empty if not needed.
ROTATEXNumberAngle around X-axisFor example: 45.
Leave empty if not needed.
ROTATEYNumberAngle around Y-axisFor example: 45.
Leave empty if not needed.
ROTATEZNumberAngle around Z-axisFor example: 45.
Leave empty if not needed.

Settings

KeyTypeValueDescription
TYPEChoiceDefault = RELATIVEType of the transformation.
ABSOLUTEMoves objects to the given coordinates. Rotates object relative to the world coordinate system axis.
RELATIVEMoves objects relative to the current placement. Rotates objects relative to the current orientation.
MOVE_CHILDRENOn/OffDefault = ONMove objects with their containers. Otherwise transforming containers is a ‘hidden’ operation that only affects the internal structure of your model, not the placement of any objects.

The following alternative keys and values are supported for backward compatibility.

SOURCE for TARGET