Helmert Transformation
Transforms the building element placements using four paramater (x,y,z and rotation) Helmert Transformation. Note Simplebim’s Helmert Transformation never scales the model.
Target
Key | Type | Value | Description |
---|---|---|---|
TARGET | Text | <Object Group Name> | The object group that should be transformed. Leave empty to move whole model. |
Original Points
Key | Type | Value | Description |
---|---|---|---|
ORIGINAL_POINT1 | 3D Point | The first point | For example: ORIGINAL_POINT1=10.0;0.0;20.0;mm |
ORIGINAL_POINT2 | 3D Point | The second point | For example: ORIGINAL_POINT2=10.0;0.0;20.0;mm |
New Points
Key | Type | Value | Description |
---|---|---|---|
NEW_POINT1 | 3D Point | The third point | For example: NEW_POINT1=10.0;0.0;20.0;mm |
NEW_POINT2 | 3D Point | The fourth point | For example: NEW_POINT2=10.0;0.0;20.0;mm |
Containment
Key | Type | Value | Description |
---|---|---|---|
MOVE_CHILDREN | On/Off | Default = ON | Move objects with their containers. Otherwise transforming containers is a ‘hidden’ operation that only affects the internal structure of your model, not the placement of any objects. |
The following alternative keys and values are supported for backward compatibility.
SOURCE for TARGET